Players score points by placing tokens onto there card, once the number of tokens on a card matches its toughness level then the card is scored and its ability is triggered.Īfter some small bumps, we got into a groove, and this is when I became surprised and delighted. ![]() Cards have 3 main pieces of information, the number of VP it's worth, it's ability, and it's "Toughness." Toughness is the main driving mechanism of the game. These steps translate to, draw a card and place it in the market, take a card from the market, draw 2 tokens, place those 2 tokens.īasically, players are taking cards from a market and putting them in their "Mouth," a player board which is mostly used to remind you that they can only have 5 cards at a time. For instance, the game phases are "Fill", "Feed", "Froth", and "Chew," none of which are at all intuitive. "Ī general note about the rules, while thematically relevant, the terminology acts as a barrier to understanding. Not that there’s much competition-or world-but what’s left is fierce. " In Guts of Glory, you compete to be the greatest eater in the world. The box art has an early 90's Beavis and Butthead vibe, and the Gameplay Overview was straight bizarre. Now I have to admit, I was not at all looking forward to this game. ![]() I was eyeballing a copy Risk: Game of Thrones b/c I enjoyed the books and most of the show, but we are always trying to play games that are new to us, so I relented. A little back story, my design partner Jeff and I were at our local brewpub staring at their small collection of games when we came across Guts of Glory.
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